The façade file the client gave us matched the building, but it wasn’t set up for animation — the sections didn’t follow the building’s shape in a way that let motion move naturally across it.
Light To Night 2026 – Video Mapping Projection
Brand
National Gallery Singapore
Client
Ngoc Nau
Service
Video Mapping Projection
The story behind the video mapping projection for Light To Night 2026 at National Gallery Singapore.
Challenge
Solution
Site-check before locking the design: Relying on the file is too risky, so we arranged a site visit to photograph the building in person — from the projector positions, under the actual lighting. Those photos showed us details the 3D model didn’t, like how the surface really looks and how light falls on it.
Redraw the façade before starting the artwork: Since the file we were given wasn’t ready for animation, we re-split the façade by hand, using the 3D model as a guide and following the building’s real structure. This gave the rest of the work a solid base to build on.
Design the visuals around the architecture: The building came first. The backgrounds, characters, and effects were all shaped by the proportions and detail of the façade, so they would work with the architecture rather than cover it.
The making of Video Mapping Projection
Scouting
The work starts before we open any software.
We got the 3D model and façade file early on. They were useful, but they weren’t 100% the same as seeing the building. FYC member went to Singapore to survey it in person – photographing the façade from the projector positions and noting the real conditions: the lighting, the surface material, anything in the way, and how the projectors lined up with the building.


Those photos became a main reference for the project. Things that look simple in a 3D model — how deep a ledge is, how an arch curves, how a column casts shadow — behave differently once you project light onto them. Sorting these out during scouting helped keep our later work in Ho Chi Minh City close to the real building.


Visual Design
Redrawing the Façade
Designing the Environments and Characters
The design of Medusa character for video mapping projection
Animation
3D Character Animation
Physics Simulation
Destructive physical simulation of building columns
2D Motion Graphic
2D Particle motion graphic on Supreme Court



